WIPTTE 2015 Call for Papers
Workshop on the Impact of Pen and Touch Technology in Education
April 28-30, 2015 | Redmond, Washington, USA, Microsoft Campus
- Deadlines for Full Papers: January 19, 2015
- Deadlines for Short Papers and You-Try-It: February 23, 2015
- Deadline Poster Abstracts: February 23, 2015
Submission Site: https://easychair.org/conferences/?conf=wiptte2015
If you have any questions, email firstname.lastname@example.org .
The 2015 Workshop on the Impact of Pen and Touch Technology in Education (WIPTTE) seeks submissions that report on the design and use of pen and touch interfaces in education, including both formal and informal learning environments. As described below, we welcome a broad range of participation formats: polished research papers, posters, observed best practices, hands-on experiences, work in progress.
Since 2006, WIPTTE had been an independent conference with multiple sponsors. Previous hosts have included Purdue University, Virginia Tech, Pepperdine University, and Texas A&M. The WIPTTE conference steering committee accepted a Microsoft invitation to host the 2015 conference, which will coincide with Microsoft digital ink and touch-related announcements of relevance to educational research and applications. Paper and presentation submissions will be reviewed by the WIPTTE committee with the aim of assembling a broad, inclusive program.
Applications of ink-based computer input and display -- such as those from current tablet and surface computing devices -- have demonstrated several advantages over traditional keyboard/mouse interfaces for promoting student learning and effective educational practice. These applications motivate a new landscape for such interfaces to alter the use of technology for enabling effective collaboration and learning experiences. WIPTTE 2015 provides an excellent opportunity to present and share innovative applications and research and their application to the teaching/learning environment. The conference is intended to leverage a shared passion for the potential educational use of pen and touch-based computing such that educators and researchers alike may benefit from and contribute to new emerging interfaces.
The organizing committee seeks full paper, short paper, and posters abstract submissions in the following categories. Long and short papers will be fully peer reviewed.
1. Emerging Technology Research Strand. Full papers in this category will focus on research efforts that may help shape pen and touch applications in the future. These papers generally will include a literature synthesis and an investigative approach that may include pilot studies, case studies, or theory-building that facilitates or charts future educational uses. Short papers will present imaginative research prospectuses or detail the early stages of new investigations.
2. Technology in Practice Strand. Full papers will present mature or relatively mature deployments and furnish evidence of claims of student impact on learning. Submissions should include quantitative and/or qualitative data that highlight positive outcomes or challenges. Short papers will present works-in-progress with preliminary results and will summarize key elements of expected impact in the future. In this strand, we especially invite K-12 and university faculty and students to submit paper proposals that reflect experience in formal classroom and informal educational settings. K-12 student perspectives are of especial interest to WIPTTE attendees.
3. You-Try-It Hands-On Laboratory Strand. You-Try-It papers complement the overall program of the workshop. Demonstrations show novel, interesting, and important concepts or systems pertaining to pen and touch technologies that impact education. We invite submissions related to educational technologies that heavily employ either pen or touch modalities. All submissions are intended to allow participants at the workshop to have an hands-on experience in trying out your demonstration. These will be longer sessions, usually quarter or half day as appropriate.
Best Of Strand. A final possibility is to present novel research that was presented elsewhere during a special session. You won't have a paper in the proceedings, but you will have a twenty minute talk opportunity to share your research with this community. You should submit the paper that was submitted at the other conference along with a cover page specifying where and when it was presented along with a novel summary paragraph for the program and any other details. This can be submitted to the short paper track no matter what the length of the paper. (Deadline same as short paper.)
In addition to a formal presentation slot, all presenters will be invited to present a poster to permit great exposure and interactivity. Additionally, individuals interested in presenting on-going work in a poster session format only are welcome to submit a one page description (see submission instructions).
Review and Topics
All submissions will be peer reviewed. Contributors are welcome to define "Education" broadly to include in-class experiences as well as learning activities that occur outside the classroom. Potential topics appear below for each strand, though the summaries are intended to serve as examples and are not comprehensive. Successful submissions in the Technology in Practice strand will typically consider impact in one or more of the following areas:
- student or teacher attitudes
- learning outcomes
- classroom social and instructional dynamics
- variations of classroom flipping strategies
- student retention and/or attendance
- homework submissions and collaboration systems
- recruiting teachers and/or students
- teacher efficiency and workload
Although we expect many evaluations to be largely positive, we recognize the value of sharing what has not worked as well as what has. Therefore, the evaluation component may include positive outcomes, negative outcomes, or a mixture of the two.
Successful submissions in the Emerging Technology Research strand may highlight investigations into the social, cognitive, haptic, or motivational dynamics associated with pen and touch interfaces. Others may highlight development of software systems that recognize symbol and touch patterns in ways that may advance the design of learning or educational settings. Typically, papers in this strand will include an empirical component, but the committee also welcomes compelling theoretical papers that -- with other contributions -- help the community chart a promising future.
High School Challenge Team Competition
A special competition will be held for teams of 3-6 high school students and a faculty sponsor during WIPTTE 2015. Student teams will be asked to respond to a software design challenge incorporating digital ink and touch interfaces and present their end product design to the entire WIPTTE conference. Prizes will be awarded to the winning teams. Students and faculty participating in the High School Challenge will receive subsidized registration for the WIPTTE conference and are encouraged to submit proposals for presentation strands as well.
Submissions are due March 27
Submission Site: https://easychair.org/conferences/?conf=wiptte2015
- High School Contest Submission Template
- You Try It Template, 1-2 pages, single-column, single spaced.
- Poster submissions should include a 150 word abstact and an accompanying descriptions of no more than 1000 words
- Full Paper Template: Word | LaTeX and Details: Word | PDF (4-10 pages)
- Short papers should be up to four pages with text and figures.
The WIPTTE Scholarship Program is designed to provide participating teachers and students with access to the conferences in cases where the registration fee might otherwise be prohibitive. Scholarship awardees will receive free conference registration. To be eligible for a scholarship, you must:
- Be a K-12 teacher, K-12 administrator, or student
- Either have submitted a proposal in response to the Call for Submissions above –or- submit a novel lesson plan with your application materials using the template in the Application Form a creative and successful way to encorporate pen/touch technologies in the classroom. If awarded a scholarship, you will present this lesson plan in a five-minute presentation at the conference.
The WIPTTE Volunteer Program allows students to participate in the operations of the WIPTTE conference. It allows students invaluable networking opportunities, insight into exciting research fields, and a rewarding service experience. Interested students must be willing to volunteer for around 8 hours over the course of the conference.
Potential roles for volunteers include:
- Assisting catering in meal setup and cleanup
- Answering IT-type questions such as helping presenters set up projectors
- Driving attendees in university-supplied vans locally in the Bryan/College Station Area
- Helping run programming high school computing contests
Volunteering benefits include:
- Invaluable networking opportunities with academic and industry experts
- Free attendance at conference seminars, poster presentations, and workshops
- Free attendance at the conference Student-Industry Networking Lunch
- Free banquet meals at Messina Hof, Wine Depot, Downtown Bryan
- Free lunch meals throughout conference